The 'Project'


After the relative 'success' of Ladeks ZX, I set about trying to produce a REAL game for the Spectrum using z88dk and Sprite Pack. And some assembler. And some stuff that I 'borrowed' from previous projects. It's a right old mish-mash, I tell you!

Anyway... this has been kinda private until now but I figured - what the hell. Here's what I've been up to. Bear in mind that I have very little time to work on this and it won't be finished 'any time soon'. It looks a bit like Manic Miner, but I've got some ideas which will make it play quite differently. If I ever get them implemented, that is. Bear with me, eh?


The Diary


Jump! Whoa, yeah... Jump!02/07/04
Spent a small amount of time with the game today, but enough to get basic jumping working! You can now jump left, right or straight up in the air. Minor problem.... you don't come back down again. In fact, you just zoom up off the top of the screen. Hey, you can't have everything at once, you know! Coming down again is a job for next time. In the meantime... here's a new piccie! Oh yeah... you can't tell from this picture, but I fixed the masks on the sprites too. Did 'em back to front. Duh!
 









01/07/04
Alright, alright - I've been slacking. I haven't done anything in ages. Finally got around to doing some stuff this afternoon and nailed a bit of the horizontal collision detection. You now can't move through the walls at either side of the screen. Not terribly impressive for an afternoon's work, but I did squish quite a few bugs at the same time and rewrote the whole set of routines about four times over. No new screenie this time either. I'll do better in future. Honest!


These boots were made for... walking.07/05/04
Spent most of the this update working on movement and animation. Fixed a few bugs in the keyboard routines, and I now have a moving, animated man! He can go left or right.... er... and that's about it. Main points to notice in this new screenie is that my masks appear to be wrong(!) and that this is the first appearance of our old pal 'attribute clash' - I've decided to allow the player to take on the colour of his surroundings rather than drag huge blocks of colour around with himself. Next... I dunno. Maybe some basic collision detection.
 








Sprites and everything!06/05/04
Well... it's been a little while. But I did some stuff. The joystick/keyboard routines are now complete and working, the on-screen timer is fully functional and I've got some basic sprite code up and running... To see this in action, I drew some preliminary sprites for your man. They're crap. But... you can see your man! Hurrah!
 










Status Panel funky!29/04/04, a bit later
Wrote most of the status panel code. No sprites yet, so you can't see the 'men left' display. :-)
 











Rendering!29/04/04
First proper screenie, the level-rendering engine now works! :-)
 











The Menu!26/04/04
A shot of the 'temporary' menu. First thing I ever got on-screen. The joystick code works, btw.



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