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From the birth of the Rebellion to the death of an Empire, we've never seen Vader teeing off. So why is every baddie from Tatooine to Coruscant trying to brain Obi-Wan with what looks like a golf club? Like the duff Power Battles but in 3D, Obi-Wan takes place just before the Phantom Menace movie, as we follow the trainee Jedi swinging through 15 levels of gangs on Coruscant, Naboo and Tatooine. Along the way he learns all sorts of new Jedi skills, including throws, telekinesis and even Jedi Bullet Time. Unfortunately, the problem is that young Obi is as flawed as the first Star Wars movie that he steps from. The levels are barren, boring and repetitive, and the character animation is pretty poor, with 'skating' enemies, shadows that end up in all the wrong places, and thugs who can float in mid-air. Some of which might be forgivable if the controls weren't so tricky to master. Any old gangster can slaughter a Jedi while they struggle to remember the combination for a Force Push. Worst of all there is slow down - and lots of it. Collect a power-up, receive new orders, or get up-close with the Sand People, and you can create your very own Bullet Time feature - except this one affects everything on screen. Last on this long list of complaints is the voice of Obi-Wan himself. We didn't exactly expect Ewan McGregor but this is one Jedi who obviously went to public school. Hoo-rah! Now will someone please explain how a film franchise as brilliant as Star Wars produced a game as bad as this?
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