Quick reference Order Guide

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Order Code Summary (mechs)

ACTION
CODE

Move

M- (Numbers 1 to 8)

Face direction

F- followed by desired direction

Fire Weapons

A- (mech number of target)- rounds to be fired

Ready Weapon

C- (weapon number)

Melee combat

H- (mech number of target)

Damage repair

R- (Sys number to be repaired)

Pick up Item

P- (sys no of limb)

Drop item

D- (sys no of item)

View other

V – (target number)

Transfer item

T- (item system number)- (mech or base id number)

Pick up salvage

S

Self-destruct

B- (sys no of self-destruct)

 Order Code Summary (bases) 

Action

Code

Requires

Train Personnel

T   (employee number)

The personnel to be trained can do nothing else in the turn

Hire Personnel

H (Employee type

1= Mech controllers

2= Engineer

3= Scientist

4= Weapons Tech)

Landing Pad base upgrade

Offer Staff Bonus

Y 1

50 Credits to give to staff

Upgrade Base Efficiency

Y 2

None

Repair base integrity

Y 3

One engineer for the turn

Offer market item

O (market number) (amount offered)

Landing pad base upgrade

Sell item on market

S (Inventory number) (amount wanted)

Landing pad base upgrade

Build base unit

B (unit number) see table on page 19 for unit numbers

1 engineer for the turn

Manufacture Mech Part

M (part number)

One engineer for the turn

Create new mech

A (mech part inventory numbers)

Manufacturing area base upgrade and 1 engineer for the turn.

Upgrade mech

U (mech number) (inventory number of part to be added)

Manufacturing area base upgrade and 1 engineer for the turn

Remove Components From Mech

D (mech number) (system number to be removed)

Manufacturing area base upgrade and 1 engineer for the turn

View other

V (target number)

None

Fix Mech

F (mech number) (system number to be repaired)

Repair area base unit, 1 engineer for the turn and 100 credits per damage category of system to be repaired

Reload weapon or refill power

P (mech number) (system number to be re-supplied)

Repair area base unit, 1 engineer for the turn and 100 credits.

Research

Q (research category number) see page 23

Research lab base upgrade plus at least one scientist

Investigate item

I (inventory number of item)

Research lab base upgrade plus one scientist

View Staff

V 0 <staff number >

Allows you to view your staff members

 

 

 

 

 

 

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