The ProLine "Parlay" System
The Pick Six, Wheel Three Parlay System
Allows one wrong pick/10 winning tickets
two wrong picks/7 winning tickets
three wrong picks/1 winning ticket
Pick Six Games: Game 1 , Game 2, Game 3, Game 4, Game 5, Game 6
Covers 20 game combinations
|
1,2,3 |
1,2,4 |
1,2,5 |
1,2,6 |
1,3,4 |
1,3,5 |
1,3,6 |
1,4,5 |
1,4,6 |
1,5,6 |
|
2,3,4 |
2,3,5 |
2,3,6 |
2,4,5 |
2,4,6 |
2,5,6 |
3,4,5 |
3,4,6 |
3,5,6 |
4,5,6 |
The Pick Five, Wheel Three Parlay System
Allows one wrong pick/4 winning tickets
two wrong picks/1 winning tickets
three wrong picks/0 winning tickets
Pick Five Games: Game 1 , Game 2, Game 3, Game 4, Game 5
Covers 10 game combinations
|
1,2,3 |
1,2,4 |
1,2,5 |
1,3,4 |
1,3,5 |
|
1,4,5 |
2,3,4 |
2,3,5 |
2,4,5 |
3,4,5 |
The Pick Four, Wheel Three Parlay System
Allows one wrong pick/1 winning ticket
two wrong picks/0 winning tickets
Pick Four Games: Game 1 , Game 2, Game 3, Game 4, Game 5
Covers 4 game combinations
|
1,2,3 |
1,2,4 |
1,3,4 |
2,3,4 |
F2 / D3 / T4 --- system ala BOSS302 @ www.everyedge.com forum
Pick 2 highly probable favourites (F1 and F2), 3 possible dogs (D1, D2 and D3), and 4 expected ties (T1, T2, T3 and T4).
Then make 24 tickets : (2 x 3 x 4 = 24)
F1 D1 T1
F1 D1 T2
F1 D1 T3
F1 D1 T4
F1 D2 T1
F1 D2 T2
F1 D2 T3
F1 D2 T4
F1 D3 T1
F1 D3 T2
F1 D3 T3
F1 D3 T4
And you replay the same 12 tickets replacing F1 with F2.
game1=01 game2=02
Ticket 1: 01 Tie/01 Under/02 Tie
Ticket 2: 01 Tie/01 Under/02 Home
Ticket 3: 01 Tie/01 Under/02 Visitor
The theory is that a lower scoring game has a better chance of going into overtime(a tie in ProLine), than a higher scoring game.
If it goes into overtime and there is also a winner, you win on two tickets. Goalie Info